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Old Apr 20, 2007, 03:57 PM // 15:57   #21
Krytan Explorer
 
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I wish develppoer put a disable on call to torment for the cloned one or make it a one time use like res-sig will slove the problem.
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Old Apr 20, 2007, 06:48 PM // 18:48   #22
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Quote:
Originally Posted by Red-Tide
You obviously dont know what Lightning reflexes does - For 5...10 seconds, you have a 75% chance to "block" melee and projectile attacks, and you attack 33% faster.

Making double damage all but useless...

And yes time to equip my heroes with Wild Blow - until now I only brought it when absolutley necessary.
Hmmmmmmmm doesn't Lightbringer Gaze work in Hard Mode?
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Old Apr 20, 2007, 08:25 PM // 20:25   #23
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yes but it doesnt interrupt call to torment...
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Old Apr 21, 2007, 05:14 PM // 17:14   #24
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Stance removal... but... you can also bring along an earth elementalist w/ Obsidian flame. 284 dmg is enough to finish off any call-to-torment demon except for those few that begin using the skill at >50% life.
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Old Apr 26, 2007, 02:08 PM // 14:08   #25
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Heh, just let them spawn at will so you can ramp up your vanquish points... use anet's sick sense of difficulty against them and farm up thousands of gold and xp points
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Old Apr 27, 2007, 04:26 AM // 04:26   #26
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Personally, I'd like them to fix the Spears so they don't Call when their health is still pretty high...
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